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Writer's pictureRaph

FRAG Pro Shooter - 4.1 Patch Notes

Everything you need to know about FRAG Vol.4!



 

New Fragger → Miss J



Miss J (level 9): Legendary

General


Hitpoints → 601

Damage/Second → 220

Speed → 11.6 km/h Speed while shooting → 9.7 km/h Role → Wildcard


Main Weapon: Plasma Launcher MKII


Shoots a burst of 3 high velocity-bouncing plasma orbs.

Weapon range → 50m Ammo → 24

Base Damage → 64.3 Fire Rate → 250 Reload Time → 1.5s

Ability: Turbo Glider


Super buffed Jet pack that Miss J uses to fly over the map, don't forget to refuel it!


Ability Cooldown → 6s Ability Duration → 2.5s Radius → 2m Base Damage → 182 Damage over Time → 42


FRAG Powers


Extra Fuel Cell Ability fuel amount is increased by 30%. Overload Chamber The main weapon's projectiles per shot is increased by 1.


Where to get her?

Miss J can be unlocked through seasonal challenges and upgraded through leaderboard challenges.


You will have two chances to unlock her this season, but unlocking her early on will allow you to participate in exclusive Miss J challenges with some fantastic rewards!


 

Features 4.1


Arcade Modes:


It's finally happening, FRAG will finally have new game modes that will change the rules of the game forever with more fun, more crazy plays and more FRAG!

7 game modes will be added on 4.1 and more will follow in future updates (starting 4.2). Game modes will rotate every 24 hours, and you can earn up to 300 trophies per day by playing on Arcade modes. Each Arcade Mode has its own rules and game modifiers.


4.1 Arcade Modes:

  • Mondays: All for One → Ever wanted to be in five places at once? Control 5 identical Fraggers, led by the middle one from your deck, and cause chaos everywhere!

  • Tuesdays: Rush Hour! → Jump right back into the action! There is almost no respawn time!

  • Wednesdays: Death from Above → Only Meteorite-augmented characters allowed, but they're all maxed out in that Augment! Brace for impact!

  • Thursdays: Frag Alley → It's total mayhem! Avoid behind hit!

  • Fridays: Move Aside! → Push your opponents out of the arena to claim victory!

  • Saturdays: Firework Day → Unleash your ability with no limits!

  • Sundays: Elimination → This one is going to be a surprise, but it's our favorite!


However, Arcade modes will not make your challenges progress, unless it's an Arcade mode-specific Challenge


Equipments V2:


Equipment now has new icons and new names to make them easier to understand


New balance:

  • Equipment has been rebalanced and can now be upgraded up to level 16.

  • Common and Rare equipment are weaker (but finding parts will be more common in Vol. 4). Epic pieces of equipment are the same. Legendary pieces are now more powerful.

  • The upgrade cost in equipment coin in equipment coins after level 8 depends on the rarity of the equipment, with common and rare being significantly cheaper to upgrade than epic and legendary pieces of equipment.


Sharing is caring: You can now equip the same equipment on several Fraggers, but if your active deck uses the same equipment several times, its effect will be less efficient every time:

  • 2 Fraggers = -50%

  • 3 Fraggers = -67%

  • 4 Fraggers = -75%

  • 5 Fraggers = -80%



Of course, we will monitor closely the impact of those changes on the beta and may balance equipment further in the future.



New Map: City


A new map has been added! You will be able to play on CITY once you have reachrd arena 7



 

Balancing


  • Strix

    • Main stats

      • Speed while shooting 7.8 → 8.8

    • Augments

      • Explosive tag → Hitman

  • Buck

    • Ability

      • Buck's ability has been totally revamped!

      • Instead of building barricades, he will launch logs that will push your opponents!

  • Kazoolu

    • Main stats

      • walking speed 11.6 → 12.6

    • Main weapon

      • Damage +5%

  • DJ Equalizer

    • Main weapon

      • Reload animation after ability usage improved. Can now shoot straight afterwards.

  • ShinoB

    • Main stats

      • walking speed 11.2 → 11.9

      • speed while shooting 8.7 → 9.6

      • Health Points +10%

    • Main weapon

      • Fire rate 90 → 100

      • min damage +15%

      • max damage -10%

  • Cyber Agent

    • Main stats

      • speed while shooting 7.8 → 9.6

    • Main weapon

      • Damage +10%

      • Fire rate 550 → 600

  • K.Boom

    • Main weapon 1

      • Reload time 2.3 → 1.6

      • Fire rate 400 → 450

      • Damage +10%

      • DOT removed

    • Main weapon 2

      • Base damage +100%

      • DOT removed

  • AO

    • Main weapon

      • Damage +10%

  • Sombrero

    • Main weapon

      • Fire rate 220 → 180

      • Weapon range 70 → 80

    • Ability

      • Cooldown 16 → 12

      • Duration 10 → 12

      • Specter health points -15%

      • Specter explosion radius 5 → 8

      • Specter explosion push 5 → 8

  • Poka Hunter

    • Augment

      • Finisher → Hitman

  • Bibi

    • General

      • Health points +5%

    • Main weapon

      • Damage +15%

      • Range 70 → 80

    • Ability

      • Radius +4m

  • Dr.Crow

    • General

      • Walking speed 11.6 → 12.6

    • Main weapon

      • Fire rate 80 → 90

      • Damage +10%

      • Health -15%

  • Andrometa

    • General

      • Speed while shooting 7.8 → 8.8

      • Health points +10%

    • Main weapon

      • Ammo 5 → 9

      • Damage +10%

  • General Mekk

    • Ability

      • Drone slow 50% → 30%

      • Drone bonus damage 50% → 25%

 

Bug additions and bug fixes

  • We fixed various minor bugs and added new ones with V4. We reckon the balance is net negative :).

 

That's it for this time, don't forget to join us on our official social media channels!


 

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